Essays & Articles

2022. (Re)Creating Disney: Converging Game World Architecture in Kingdom Hearts. In Loading … (The Journal of the Canadian Game Studies Association).

2022. Datenbank: Games und Erinnerungskultur “Glasfäden“. In Stiftung Digitale Spielekultur.

2022. “Das Berlin aus The Bus schwankt zwischen Detailtreue und Füllmaterial.” In Superlevel.

2021. “Ein ‚Gamer‘ an der Universität und in der Wissenschaft: Vom Studium zur Videospielforschung.” In Paidia – Zeitschrift für Computerspielforschung.

2019. “The Playing Voyeur. Voyeurism and Affect in the Age of Video Games.” In Violence | Perception | Video Games: New Directions in Game Research, edited by Federico Alvarez Igarzábal, Michael S. Debus and Curtis L. Maughan, 63-76. Bielefeld: Transcript Verlag.

2019. “The theme park experience: Kingdom Hearts and the franchise.” DiGRA ’19 – Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix. Ritsumeikan University, Kyoto.