Essays & Articles
2024. “Am Anfang des Gachapon-Phänomens war die Schokolade” In Superlevel.
2023. Memory of War. Remembering Hollywood’s Vietnam War in Call of Duty: Black Ops. In Arts & Cultural Studies Review 1 (55), pp. 35-52.
2023. Japans Indie-Szene steht an einem Wendepunkt. In Superlevel.
2022. Cool Games, Cool Japan. Staged Atmospheres in CYBERPUNK 2077 and GHOST OF TSUSHIMA. In Mental Health | Atmospheres | Video Games. New Directions in Game Research II, edited by Jimena Aguilar Rodríguez, Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan, Su-Jin Song, Miruna Vozaru, Felix Zimmermann, 51-62. Bielefeld: Transcript Verlag.
2022. Mindspaces. The Mind as a Visual and Ludic Artifact. In Mental Health | Atmospheres | Video Games. New Directions in Game Research II, edited by Jimena Aguilar Rodríguez, Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan, Su-Jin Song, Miruna Vozaru, Felix Zimmermann, 51-62. Bielefeld: Transcript Verlag.
2022. (Re)Creating Disney: Converging Game World Architecture in Kingdom Hearts. In Loading … (The Journal of the Canadian Game Studies Association).
2022. Datenbank: Games und Erinnerungskultur “Glasfäden“. In Stiftung Digitale Spielekultur.
2022. “Das Berlin aus The Bus schwankt zwischen Detailtreue und Füllmaterial.” In Superlevel.
2021. “Ein ‚Gamer‘ an der Universität und in der Wissenschaft: Vom Studium zur Videospielforschung.” In Paidia – Zeitschrift für Computerspielforschung.
2019. “The Playing Voyeur. Voyeurism and Affect in the Age of Video Games.” In Violence | Perception | Video Games: New Directions in Game Research, edited by Federico Alvarez Igarzábal, Michael S. Debus and Curtis L. Maughan, 63-76. Bielefeld: Transcript Verlag.
2019. “The theme park experience: Kingdom Hearts and the franchise.” DiGRA ’19 – Abstract Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix. Ritsumeikan University, Kyoto.